__**Patch Notes (Performance Update)- - - - 12/18/2020**__ More performance upgrades! Every map has been updated to reduce the amount of overhead they originally required. All spec PC’s should see a big performance boost with this update! (various bugfixes)
More performance upgrades! Every map has been updated to reduce the amount of overhead they originally required. All spec PC’s should see a big performance boost with this update!
(various bugfixes)
__**Patch Notes - - - - 12/16/2020**__ - Reduced the overall amount of dynamic lights in every stage - Revised a.i. shaders These updates will be on-going, but you should see an overall improvement in performance - (various bugfixes)
__**Patch Notes - - - - 12/16/2020**__
- Reduced the overall amount of dynamic lights in every stage
- Revised a.i. shaders
These updates will be on-going, but you should see an overall improvement in performance -
(various bugfixes)
__**Patch Notes - - - - 12/14/2020**__ - Blaze Tompkin new stage track added - Gamepad analog stick deadzone + sensitivity optimized so the player won't switch directions when flicking or releasing the stick left/right quickly. (various bugfixes)
__**Patch Notes - - - - 12/14/2020**__
- Blaze Tompkin new stage track added
- Gamepad analog stick deadzone + sensitivity optimized so the player won't switch directions when flicking or releasing the stick left/right quickly.
(various bugfixes)
__**Patch Notes - - - - 12/13/2020**__ - Controller Layouts Added (Dash with L1 or R1) - Stage Bosses Updated - Many Stages Updated - A.I Updated - Karna 1 + 2 Updated - New cinematic, intro and story elements added - All U.I improved - Minor Special Weapon Updates - Player physi
__**Patch Notes - - - - 12/13/2020**__
- Controller Layouts Added (Dash with L1 or R1)
- Stage Bosses Updated
- Many Stages Updated
- A.I Updated
- Karna 1 + 2 Updated
- New cinematic, intro and story elements added
- All U.I improved
- Minor Special Weapon Updates
- Player physics further optimized
- New Tips Menu added
- Rage Blast updated
- Checkpoints system updated
(various bugfixes)
__**Patch Notes - - - - 12/9/2020**__ - Options Menu overhauled - Slight optimizations to all U.I - Squid Vor’Head stage elevator door clipping issue resolved - Continued stage optimizations (various bugfixes)
__**Patch Notes - - - - 12/9/2020**__
- Options Menu overhauled
- Slight optimizations to all U.I
- Squid Vor’Head stage elevator door clipping issue resolved
- Continued stage optimizations
(various bugfixes)
__**Patch Notes (U.I Update Part 1!) - - - - 12/6/2020**__ Updated Main Menu (first part of U.I overhaul) Animated intro added when game first loads (skippable) Desert Stage Updated Sultan Cinematic is now skippable Volcano Stage Updated UnderWater Stage Updated Industrial Stage
__**Patch Notes 2 - - - - 12/4/2020**__ Camera: The player’s camera has been moved back even further to increase their FOV. The player has increased visibility for incoming enemies, stage hazards, a better look at the surrounding environment etc. Tool tips: Tool tips added to loa
__**Patch Notes 2 - - - - 12/4/2020**__
Camera: The player’s camera has been moved back even further to increase their FOV. The player has increased visibility for incoming enemies, stage hazards, a better look at the surrounding environment etc.
Tool tips: Tool tips added to loading screens (there’s also an increased variety of loading screens).
__**Patch Notes - - - - 12/4/2020**__ Rage Blast: Increased damage collision size. Industrial Stage Special Weapon: New behavior -> ISSW Basic Shot now moves along an arc and remains active until colliding with the environment. Sewer Stage: Minor stage improvements. Karna 2 Bo
__**Patch Notes - - - - 12/4/2020**__
Rage Blast: Increased damage collision size.
Industrial Stage Special Weapon: New behavior -> ISSW Basic Shot now moves along an arc and remains active until colliding with the environment.
Sewer Stage: Minor stage improvements.
Karna 2 Boss Fight: Minor improvements.
Minor Input Rebinding Menu text update (updated ambiguous description(s)).
__**Patch Notes - - - - 12/3/2020**__ Player Movement Updates: Further optimized the player’s movement parameters to allow him to jump up/down faster (increased gravity). Empowered State: Reduced overall movement speed during Empowered State. Improved Sewer Stage: Jumping on init
__**Patch Notes - - - - 12/3/2020**__
Player Movement Updates: Further optimized the player’s movement parameters to allow him to jump up/down faster (increased gravity).
Empowered State: Reduced overall movement speed during Empowered State.
Improved Sewer Stage: Jumping on initial platforms realign camera to the player.
Improved Jungle Stage: Reduced/optimized kill collision volume on plant spikes.
Improved Industrial Stage: Slightly easier to jump on floating platforms during trash compactor section.
Upcoming fixes:
- Further camera improvements
- Karna Boss fight camera bug
- Karna Rage Blast damaging player when wall sliding on ice mirror
- U.I. Updates
We've heard what you've had to say and worked quickly to institute a slew of patches! Here's a list of some of the important changes: Improved Level Design Elements (Jungle, UnderWater, Volcano Stages) Moved Player Camera slightly back to give the player a higher FOV Ongoing twea
We've heard what you've had to say and worked quickly to institute a slew of patches! Here's a list of some of the important changes:
Improved Level Design Elements (Jungle, UnderWater, Volcano Stages)
Moved Player Camera slightly back to give the player a higher FOV
Ongoing tweaks to player movement parameters to improve wall jumping, wall dash jumping etc.
Achievements unlock correctly now!
Minor U.I Improvements
Improved Boss Room Bounds: PowerPlant Stage Boss
Wall Jump, Wall Dash Jump Optimizations: Timer added to increase Z/Y Impulse before the player begins falling / lets go of jump to mitigate little to no vertical movement if the player wall/wall dash jumps quickly in succession.
Improved Jungle Stage: Enhanced lighting, Boss Room visual effects, boss camera bounds.
Optimized various camera bounds in Desert Stage
We plan to continue listening to feedback, and polish the game as much as we can, AND as fast as possible! Check back frequently as we continue to refine Android Hunter A!
Thanks!
Post all of your questions at the official Android Hunter A Discord! A new take on a beloved genre Tackle a classic roster of 8 core stage environments, blasting tons of enemies, learning new techniques and exploring a diverse set of unique biomes Revitalized, captivating and wid
Post all of your questions at the official Android Hunter A Discord!