Making it Home

Pill Bug Interactive

Released
Sep 3, 2021
Platforms
WindowsLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    We have made another game about things you cannot quite control

    Making it Home was about building a machine and then running around on top of it to keep it moving. The new one takes the machine away and gives you an ecosystem instead, which turns out to be significantly less cooperative. Captain Contraption's Safari Park is a roguelite safari

  2. Developer post

    All Our Games Are on Sale and Playtest our Next one for Free 🎉

    If you’ve been meaning to check out any of our games, they’re all on sale right now, and you can playtest our next game for free! Thanks so much for the support — it really helps us keep making weird little games.

  3. Developer post

    All Our Games Are on Sale 🎉

    If you’ve been meaning to check out any of our games, they’re all on sale right now. Thanks so much for the support — it really helps us keep making weird little games.

  4. Developer post

    All Our Games Are on Sale 🎉

    If you’ve been meaning to check out any of our games, they’re all on sale right now. Thanks so much for the support — it really helps us keep making weird little games.

  5. Developer post

    Wishlist our new safari park management game on Steam!

    Hey everyone! Just wanted to quickly let you know about our next game, Captain Contraption’s Safari Park, which we’ve just put up on Steam. It’s a safari park management game built around a fully simulated ecosystem. You run a park where animals (and some less sensible things) li

  6. Developer post

    Want to playtest our next game??

    Hello! Dave and I have been quietly working on our next game and are looking for volunteers for playtesting. You can sign up here It's a safari park with a fully simulated ecosystem in a nostalgic tycoon sandbox with rewarding roguelite elements. Clone bizarre species, unlock new

  7. Developer post
  8. Developer post

    Our new game Captain Contraption’s Chocolate Factory is Out Now

    It’s a big day for robot chocolatiers around the world. The whole of Captain Contraption’s factory is now available to explore, as you experiment with fresh ingredients and automate ever more complex machines. With 40+ levels to unlock, as well as brand new achievements and fiend

  9. Developer post

    Play Captain Contraption's Chocolate Factory in the Steam Puzzle Fest

    You can now play the demo for our next game Captain Contraption's Chocolate Factory by visiting the store page using the link below. It’s an open ended factory, automation style puzzle game. Using a simple set of tools you’ll need to automate production of a variety of sweet trea

  10. Developer post

    Patch Notes 1.4.3

    Fixed a bug which was stopping this month's sandbox challenge to launch.

  11. Developer post

    Patch Notes v1.4.2

    Increased rate of panel unlocks in the story mode. Improved performance of vehicles which have lots of rocket engines. Updated to Unity 2019.4.40. Updated all 3rd party libaries.

  12. Developer post

    Update Notes v1.4.1

    Fixed the bug which sometimes stopped drones appearing in Kingman. Drones now update their target more frequently. Drones fly closer to your vehicle to make them easier to jump on.

  13. Developer post

    Major Update v1.4.0 Available Now

    The forth major update to Making it Home is out now! There are lots of changes which were are really excited to see you get your teeth stuck into... New Panels There are three new vehicle components for you to play with. The first two are switches which get activated by propeller

  14. Developer post

    Remote Play Together 2022

    Making it Home will be taking part in this year's Remote Play Together event on Steam. As part of this we will be streaming the game on 4th March at 7PM GMT. You can set a reminder by clicking the button on the side bar to the right of this announcement. Also, we will be launchin

  15. Developer post

    Patch Notes v1.3.1

    Fixed bug in challenge and sandbox modes which meant water tanks and solar panels were not always given to the player when specified. Reduced the budgets in some of the challenge mode templates.

  16. Developer post

    Challenge Mode and Sandbox update!

    Happy February everybody! Making it Home version 1.3.0 is out now. The list of changes is small, but they are significant. We noticed that you were not really playing the challenge modes much, other than the $10,000 sandbox, so the focus of this update is to try and improve the c

  17. Developer post

    Update Notes for v1.2.2

    Added a base to the boulder press to stop it inverting and causing the physics to break. Fixed bug which meant that pumpkins were invisible during the winter season (don't ask). Tweaked masses of all physics objects to reduce the frequency of objects being pushed through walls. (

  18. Developer post

    Patch Notes v1.2.1

    Updated to latest Steamworks API Added character limit to design description. Loading steam workshop designs should no longer block the load/save design menu screen.

  19. Developer post

    Holiday Update

    Happy Holidays everybody! Wherever you are I hope you are able to have a little bit of a break over the coming weeks. To help you relax and get into the holiday spirit here is a plump content update for Making it Home! With this update our philosophy was to just make stuff for yo

  20. Developer post

    Nominate Us for Most Innovative Gameplay!

    It is steam award time! Look, we know we are a small team with a small game on Steam - but we're proud of what we've made and lots of people keep telling us they haven't quite played a game like this before. So please consider helping us spread the word about Making it Home by no