Released
Oct 24, 2019
Platforms
Windows
Last updated
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Updates & announcements

9 posts
  1. Developer post

    Cross Platform compatibility with Nintendo Switch

    Hi everybody This update includes some minor enhancements and cross-platform compatibility with the Nintendo Switch Version. Have fun!

  2. Developer post

    Crossplatform Compatibility Update

    Hello Wejammers This update includes some minor enhancements and cross-platform compatibility with the Nintendo Switch Version. Have fun!

  3. Developer post

    Let's keep jammin'

    Dear WEJAMmers and Noise-Makers We have a nice little update for you again. New stuff Fine-tuned all Instruments and Beats and added some cool new ones Added the option to use no beat at all Flashy transition when connecting Cute little animal avatars Fixed stuff: Private Session

  4. Developer post
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  6. Developer post

    New WEJAM Update

    Hey WEJAMMERS We just published an update with the following features: Loopy - An easy to use looper that copies what you play in single player mode A small design refresh Translations in German, Japanese, Spanish, French, Italian, Korean, Portuguese, Chinese (Simplified) Private

  7. Developer post

    The Hypergliders Demo is out

    We released a Demo for another game of ours: Hypergliders . Check it out and don't forget to try out the Mouse Controls, they work like a charm. Have fun gliding (not crashing! ) and we're looking forward to some feedback in Discord, the Comments or the Steam Forum. Also, you can

  8. Developer post

    Our newest Game: Hypergliders

    Hello everybody. Check out our latest game in development: Hypergliders . You can sign up for the Playtest right now and we will be also holding a competition with some steam gift cards as prizes. More info regarding the competition can be found in our Discord or here

  9. Developer post

    Zurich Game Show 2019

    This year we were at the Zurich Game Show presenting WEJAM and a first prototype of Hyperspeed Fragfest to the public. The feedback was great, meeting the community and other game developers is always extremely inspiring. Thanks to everybody who played our games. See you all next