-Fixed a case where the boss didn’t get to phase 2, and also changed the timing on how cars come in at this point -Adjusted boss health for 1p based on feedback, and will encounter boundary wrap phase -Boss will no longer die from a hot car toss
-Fixed a case where the boss didn’t get to phase 2, and also changed the timing on how cars come in at this point
-Adjusted boss health for 1p based on feedback, and will encounter boundary wrap phase
-Boss will no longer die from a hot car toss
Parkin' Panic now has a monster truck boss at the end of waves co-op. I'll go into it more in a video at some point, but for now I don't want to spoil it. Thanks for your support during Carpoon's first year! -Tom
Parkin' Panic now has a monster truck boss at the end of waves co-op. I'll go into it more in a video at some point, but for now I don't want to spoil it.
Thanks for your support during Carpoon's first year!
Pause screen now appears much faster by using an image buffer instead of a saved screenshot. Should make the biggest difference in 4K. Thanks for the feedback! Some small updates from working on a monster truck boss and updating GameMaker Studio 2 to the latest version.
Pause screen now appears much faster by using an image buffer instead of a saved screenshot. Should make the biggest difference in 4K. Thanks for the feedback!
Some small updates from working on a monster truck boss and updating GameMaker Studio 2 to the latest version.
Santa and cheese hats: Harpoon Scarlet's blue shoes on the right side of the player select lobby to get them! Dynamic camera set back to the default setting. Static camera is still an option in the settings. Hats now scale properly on jumps
Santa and cheese hats: Harpoon Scarlet's blue shoes on the right side of the player select lobby to get them!
Dynamic camera set back to the default setting. Static camera is still an option in the settings.
Carpoon is only $5 Canadian this week (45% off) in the Games from Vancouver Steam Sale ! Honoured to be a part of it with tons of other fantastic indie games, be sure to take a look and check them out along with the demos there. A big THANK YOU to everyone who has picked up Carpo
Carpoon is only $5 Canadian this week (45% off) in the Games from Vancouver Steam Sale! Honoured to be a part of it with tons of other fantastic indie games, be sure to take a look and check them out along with the demos there.
A big THANK YOU to everyone who has picked up Carpoon so far, and I would love to hear your thoughts in a review, which also helps with discoverability. Still working on couple fun updates, including a boss battle, stay tuned.
From playtest feedback, I created a stationary fixed-position camera option that can be found in the settings. Carpoon's default camera is dynamic, and zooms in and out, but a few players find that camera motion too to be much, or the levels can show up fine on a large TV.
From playtest feedback, I created a stationary fixed-position camera option that can be found in the settings.
Carpoon's default camera is dynamic, and zooms in and out, but a few players find that camera motion too to be much, or the levels can show up fine on a large TV.
Fullscreen/Window option button now in settings. Alt+Enter still works too. L+A button changed to hold A/space on the end screen. You can still use L+A to skip it immediately. Reduced the time until the countdown starts by 1 second Added a button to return to the title screen in
Fullscreen/Window option button now in settings. Alt+Enter still works too.
L+A button changed to hold A/space on the end screen. You can still use L+A to skip it immediately.
Reduced the time until the countdown starts by 1 second
Added a button to return to the title screen in the pause menu
Fixed gap in co-op scoring summary that would happen when a player would drop out (ie. Players 1,2 and 4 remain)
Player select screen fits on ultrawides: Drew wider player select screen art & all the options stay in view on ultrawides now at 2560x1080 and 3440x1440 Player feedback: Player select screen - LB button or space/right mouse can now cycle through time, lives and paint options
Player select screen fits on ultrawides: Drew wider player select screen art & all the options stay in view on ultrawides now at 2560x1080 and 3440x1440
Player feedback: Player select screen - LB button or space/right mouse can now cycle through time, lives and paint options quickly while holding the harpoon on them. LB or RB can cycle through paint options while roaming around but it's only mentioned in a tool tip
Player feedback: Alt+Enter or F11 will toggle windowed/fullscreen mode to make it easier to move a window to another monitor. If you have an ultrawide that you are bringing the window to, resetting players or finishing a round will correct the settings right now
Player select screen: Level sign bases light up when active
I had a issue where an extension corrupted and was not allowing quick VM compiles in GameMaker anymore after the last update, but have figured it out. Going to continue on with player feedback updates and a small content update. Thank you for playing!
I fixed the objective/tutorial and pause menu sizing for 4K & ultrawide resolutions. 4K from a desktop was something I overlooked as I had been focused on Steam Deck output to TVs. Work continues on ultrawide support as I'll adjust the player select area and the level camera
I fixed the objective/tutorial and pause menu sizing for 4K & ultrawide resolutions. 4K from a desktop was something I overlooked as I had been focused on Steam Deck output to TVs.
Work continues on ultrawide support as I'll adjust the player select area and the level camera in some cases.
Created a branch to preserve the original launch version.
Carpoon is out! I'm excited to say that Carpoon is finally at "1.0" and out. After playing it during development for years with friends, I'm still somewhat speechless that this day has come. 1-4 Players in Co-op or Versus Carpoon has waves mode for 1-player, and is best in a mult
I'm excited to say that Carpoon is finally at "1.0" and out. After playing it during development for years with friends, I'm still somewhat speechless that this day has come.
1-4 Players in Co-op or Versus
Carpoon has waves mode for 1-player, and is best in a multiplayer match locally or over Steam Remote Play. It also works on Steam Deck.
Future Updates
While this is 1.0, I'll still be working on the monster truck boss update next and will be tackling bugs that come up.
Join the Carpoon Discord server if you're looking for a match or have a bug to report!
Carpoon has evolved a lot since its original demo! Try out the new demo with: • Parkin’ Panic graphics refresh & geyser jumps • Steam Deck & 1440p support • Player position & colours save after each round • New camera system • Semi-secret cameo hat • Lots of QoL impro
[previewyoutube=5lDMs6Y5syA;full][/previewyoutube]
Carpoon has evolved a lot since its original demo! Try out the new demo with:
• Parkin’ Panic graphics refresh & geyser jumps
• Steam Deck & 1440p support
• Player position & colours save after each round
• New camera system
• Semi-secret cameo hat
• Lots of QoL improvements
• Trucklings that follow you
Thank you for your support!
-Tom
I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go! Here's my devlog on implementing the objectives and other recent changes: And I did add a setting to skip the objectives once you are used to them Other Updates • H
I recently finished Carpoon’s second last milestone to more clearly show objectives before matches. One more to go!
Here's my devlog on implementing the objectives and other recent changes:
[previewyoutube=FU94h4Va-0I;full]https://www.youtube.com/watch?v=FU94h4Va-0I[/previewyoutube]
And I did add a setting to skip the objectives once you are used to them
Other Updates
• Harpoonable start button replaced floating text
• Signs that require holding the harpoon
• Tried analog input to drive slower at times
• Hold brake (L-Trigger) to go in reverse in tight spots
•Key art update
Only 1 more milestone to go to improve some of the risk vs reward game essence in VS mode! I’ve already started by changing the “parking lot” in VS to waves as well to keep a limited number of targets.
Thanks for reading and following along!
-Tom
Finished another major milestone recently by rebuilding Carpoon’s camera! It was a feature requested by several players to remove some constant shakes it had. These shakes happened while trying to zoom in or out to keep players in view, or so I thought. -Used YellowAfterlife’s mu
Finished another major milestone recently by rebuilding Carpoon’s camera! It was a feature requested by several players to remove some constant shakes it had. These shakes happened while trying to zoom in or out to keep players in view, or so I thought.
[previewyoutube=WhZJhtUlxcY;full][/previewyoutube]
[previewyoutube=d1ZwwI16uK8;full][/previewyoutube]
-Used YellowAfterlife’s multi-object tracking camera script https://yal.cc/gamemaker-view-following-two-objects-at-once/
-Found there was still some shakiness and it turned out the truck rumble was translating to camera coordinates. Removing this aspect fixed the camera by half
-New camera was too quick to react! Had to add lerps and send out camera trackers from the player to smooth things out.
-Added a player deadzone to prevent the camera from moving when players are doing tight turns. Makes the screen less jumpy for other players
-Clamped the camera within borders on some levels to not zoom out too much. Created a separate object for the camera to track that follows the player around to do this
-While zooming out is quick to keep players on screen, I slowed down zoom-in because it felt too intense otherwise.
Things that would have been a bonus:
-Weighted objects for camera priority
-Smooth lerp into border edges
-Spent a lot of time trying to have a look-ahead point again but I ran into issues where the camera would move too quickly from side to side, or not keep up with the player and they would go offscreen. Having borders with a maximum range that the camera could go and a center point that kept onscreen helped make this not as needed.
Next milestones:
1 Clearer “How-to play” and objectives
2 Fix up some of the game essence for risk vs reward in 1 or 2-player mode
3 Release game!
Carpoon recently had its first tournament as a mystery game at LTX 2023. Thank you to my friends for the countless hours they helped test Carpoon, to LTX for the opportunity, and to all the tournament players! Fixed before the tournament, there was a semi-rare hard crash while ha
[previewyoutube=08-7ix9-c5g;full][/previewyoutube]
Carpoon recently had its first tournament as a mystery game at LTX 2023. Thank you to my friends for the countless hours they helped test Carpoon, to LTX for the opportunity, and to all the tournament players!
Fixed before the tournament, there was a semi-rare hard crash while harpooning that turned out to be partially related to inheritance, and now things are easier for me to adjust. More on the tournament in the video.
Other notable updates:
• In simultaneous grapples, an A-button will appear and it’s a frantic race to out-mash the other player to break free. This fixes stalemates that were happening in VS when ropes couldn’t be cut
• Baby trucks on your team drive to you when you honk your horn with a right stick click. In this last truck standing mode, there are also now trophies for second and third place
• Player trucks now recoil back off harpoon shots and rumble
Next up: Going over more feedback and smoothing out the camera
-Tom
Here's a video covering a huge chunk of progress on Carpoon's Autoworks level, and going over the solution to make curved conveyor belts that didn't have to be from scratch. Plus using GMLive helped speed up things, and I touch on what's left to finish Carpoon.
Here's a video covering a huge chunk of progress on Carpoon's Autoworks level, and going over the solution to make curved conveyor belts that didn't have to be from scratch. Plus using GMLive helped speed up things, and I touch on what's left to finish Carpoon.
[previewyoutube=583FxG3LzCE;full][/previewyoutube]
Probably adding the hotdog cart to more levels shouldn’t have been at the top of my list of features to add. In this video, I go over some things I should have avoided, and also an Autoworks update!
[previewyoutube=p2JdzIgvY2s;full][/previewyoutube]
Probably adding the hotdog cart to more levels shouldn’t have been at the top of my list of features to add. In this video, I go over some things I should have avoided, and also an Autoworks update!
I finished adding Waves/Co-op mode to Carpoon's Volcarnage Island! Completely my silly idea of cars on surfboards wasn't as easy as I thought thanks to adding paths for them to follow. At this point, there are a couple of tweaks still needed for this level but I'll mostly be movi
[previewyoutube=JcPuzMDtpXs;full][/previewyoutube]
I finished adding Waves/Co-op mode to Carpoon's Volcarnage Island! Completely my silly idea of cars on surfboards wasn't as easy as I thought thanks to adding paths for them to follow. At this point, there are a couple of tweaks still needed for this level but I'll mostly be moving on to the Autoworks and perhaps one other thing.
Also, we had our first community matchmaking session recently over Steam Remote Play. Stay tuned for more to come in the future!