Released
Jul 26, 2022
Platforms
WindowsmacOS
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Progress Update - Conflict

    Greetings! I have been making great progress over the past few weeks on conflict. The first step was to add a banish command. This is long requested, and was necessary for conflict, to be able to tidy up any elderly stragglers if you take over an AI tribe for example. So this now

  2. Developer post

    0.6.1.2 - Bugfixes

    New in 0.6.1.2: Pregnant, elderly and children sapiens now move away from sapiens belonging to hostile or unmet tribes Fixes bug where restricted building materials wouldn't be saved if you placed a building without issuing the build order Fixes bug where the 'build more' button

  3. Developer post

    0.6.1: Foundation blocks and Vulkan fix

    It's been a slow few months of development, with a number of sicknesses slowing things down, and some big tasks requiring the update of a lot of assets. But we finally have an update! I had planned to work on more features first, but this contains a fix for the graphics driver re

  4. Developer post

    Sapiens 0.6 update out now!

    This update adds seven different breeds of fish! It also brings new detailed textures and shaders, improves all animal models and behaviors, adds a range of colors for alpacas and woolskins, and contains a number of bug fixes and balancing tweaks. Fish can only be caught via spea

  5. Developer post

    0.5.1: Canoes, Point & Click mode

    Hi everyone! A new update that has just gone out, which adds two major new features: Canoes, and point and click mode. Canoes are simply hollowed out logs, which provide a small amount of storage space, room for one sapien, and very fast transport over water. As well as making it

  6. Developer post

    New Roadmap!

    With the release of the Sapiens 0.5 multiplayer update, a lot of the previous roadmap is now complete. Your feedback has helped to lead the direction of the game, and I have a few new features I want to add, so it’s time for a complete new roadmap! This roadmap covers all of the

  7. Developer post

    0.5.0.79 - Hotfix update

    New in 0.5.0.79: - Fixes bug where you couldn't enable mods in previously created worlds - Fixes crashing bugs when using translation mods, enabling storage sharing, and a couple of other rare crashes

  8. Developer post

    0.5.0.78: Improved Co-Op Support

    Hi everyone! Multiplayer is off to a great start in Sapiens , it’s amazing seeing the impressive builds and screenshots being posted around the community, and I really appreciate all of the feedback, reviews and kind words of support. This update focuses on improvements for when

  9. Developer post

    Sapiens 0.5 Trade and Multiplayer update out now!

    Multiplayer In multiplayer, you each control a tribe, and can work cooperatively, sharing and connecting your villages to create trading hubs, shared accommodation, and large scale building projects. Play in persistent dedicated servers, host a LAN game, or invite a Steam friend

  10. Developer post

    Sapiens multiplayer update is now available on the unstable branch!

    Hi everyone! This is just a quick announcement to let you know that the Sapiens 0.5 update is now open to everyone for testing on the unstable branch. I am aiming for the 18th of July for the full release. Multiplayer is of course the biggest new feature in 0.5, and though there

  11. Developer post

    Sapiens 0.5 comes with full multiplayer support!

    Hi everyone! I’ve been making great progress on the next big update, and have some news to share, Sapiens 0.5 will come with full multiplayer support! Sapiens 0.5 will be available to everyone in 2-3 weeks time, on the unstable branch, with the full stable release coming in July.

  12. Developer post

    Happy Holidays! - Sapiens mods to try

    Thanks everyone for all of your support throughout 2023! The 0.5 update is progressing nicely, and over these past couple of weeks I’ve made a lot of progress on multiplayer and AI tribes. But with the update just about to enter the first testing phase, it’s still going to be ano

  13. Developer post

    Development progress - Here's what's coming in Sapiens 0.5

    Hi Sapiens fans! I've been working hard on the big 0.5 update, and it is getting closer to being ready for testing. There are still a few more weeks of development left to go, but it's definitely time to share some details about what's coming. So what's new? Firstly, AI Tribes! N

  14. Developer post

    Update 0.4.2 - AI fixes

    With this update your tribes will now function much more efficiently, and if they still don't quite do what you want, you now have a lot more control by prioritizing orders. New in 0.4.2: AI and fixes: - You can now prioritize any order at any time. Sapiens will tend to choose pr

  15. Developer post

    Minor Update 0.4.1

    0.4.1 is a minor bug fix update, mostly fixing issues relating to AI around compost bins, but with some important other fixes too. - Fixes issues with sapiens getting stuck delivering to compost bins - Fixes issues when restricting the use of rotten resources in the resources pan

  16. Developer post

    Sapiens - Windstorm Update Out Now!

    This second major update to Sapiens introduces new challenges and game mechanics, tools, weapons and building materials, and your tribe can now enter the bronze age! Windstorms Every couple of years or so, you can now expect to experience a windstorm severe weather event. These w

  17. Developer post

    0.4 "Windstorms" releases next week!

    Sapiens is progressing nicely and the next big content update "Windstorms" will be ready to launch one week from now. The update is available for testing now on the unstable branch if you'd like to get an early look and help find those last few bugs. Full release notes are coming

  18. Developer post

    0.4 Progress Update

    The next Sapiens update is coming along nicely, and I thought it was time to let you all know how things are going. After taking a bit of a break over Christmas, I started the new year working on a new mechanic for improving soil. So in 0.4 we will now have compost, manure, and m

  19. Developer post

    Sapiens now available for macOS

    You can now play Sapiens on your Mac! Sapiens now runs natively and performs great on both Apple silicon and Intel. Sapiens was always designed to be a cross platform game, which meant it took only a couple of weeks to add support for macOS, and it made a lot of sense to do this

  20. Developer post

    Sapiens coming to macOS soon, join the open beta now!

    I want everyone to be able to play Sapiens on as many devices as possible, and a mac port is a good first step. So if you have a mac, you'll soon be able to play it natively on both Intel and Apple Silicon. You won't need to buy it again if you have already purchased it for Windo