New Features: - Complete Reworked Game Soundtrack: All soundtracks have been completely reworked, remixed & mastered - Complete new Evolution Soundtrack - Major Balancing Rework: More initial Attackspeed and more Enemy Spawns - New unspent skillpoint UI displaying the amount
New Features:
- Complete Reworked Game Soundtrack: All soundtracks have been completely reworked, remixed & mastered
- Complete new Evolution Soundtrack
- Major Balancing Rework: More initial Attackspeed and more Enemy Spawns
- New unspent skillpoint UI displaying the amount of unspent skillpoints
Balancing: Rebalanced and decreased enemie spawn rates, this should make the overall game experience more enjoyable and less frustrating and give a higher change to reach the endgame mode Bugfixes: Fixed the week countdown timer Join the community on discord and get involved! We
Balancing:
Rebalanced and decreased enemie spawn rates, this should make the overall game experience more enjoyable and less frustrating and give a higher change to reach the endgame mode
New Features New Module: Chaos Shot New Module "Chaos Shot" has been added. This module will infuse your weapons with a massive blast of energy, but will you manage to tame those powers? New SFX Reworked sound effects for space ship collision and space ship hit Bullet shooting so
New Features
New Module: Chaos Shot
New Module "Chaos Shot" has been added. This module will infuse your weapons with a massive blast of energy, but will you manage to tame those powers?
New SFX
Reworked sound effects for space ship collision and space ship hit
Bullet shooting sound effects have been added to improve player feedback
Bugfixes:
Fixed a bug which caused increased projectile tier of shadow skill not being reverted when converting the skill
Fixed a bug which caused energy cost being calculated wrong when destroying a module which has increased your projectile tier
Fixed a bug which caused the conversion of Warrior to not correctly update your projectile tiers
Fixed a bug which caused the conversion of Double Fire to not correctly update your projectile tier in combination with modules and other skills
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement.
This is an opportunity to meet with fellow players and battle for the new top score!
Take up the challenge and join the new weekly highscore!
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement.
This is an opportunity to meet with fellow players and battle for the new top score!
Take up the challenge and join the new weekly highscore!
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement. This is an opportunity to meet with fellow players and battle for the new top score! Take up the challenge and join the new weekly highscore!
Each friday at 10 pm CET the highscores are reset and you are rewarded for your previous placement.
This is an opportunity to meet with fellow players and battle for the new top score!
Take up the challenge and join the new weekly highscore!
Here are the patch notes for the patch 1.1.0.3 bringing updated skill descriptions for better readability and balancing changes to you. Balancing: Increased initial attack speed by 20% Increased module drop chance from bosses to 100% (was 60%) Evolution System: Reworked the descr
Here are the patch notes for the patch 1.1.0.3 bringing updated skill descriptions for better readability and balancing changes to you.
Balancing:
Increased initial attack speed by 20%
Increased module drop chance from bosses to 100% (was 60%)
Evolution System:
Reworked the descriptions for the master skills in the evolution system
Join the official Igniting Spark Games Discord Community to connect with other players and stay up to date with our announcements for Cookie Invaders and upcoming titles. Join the Discord Community!
Join the official Igniting Spark Games Discord Community to connect with other players and stay up to date with our announcements for Cookie Invaders and upcoming titles.
Here are the patch notes for the maintenance patch 1.1.0.2: Balancing: Rebalanced enemy spawn at levels 26 - 30 Bugfixes: Fixed a bug at the weekly countdown Misc: Added Discord link We wish you a lot of fun in the new week!
Here are the patch notes for the maintenance patch 1.1.0.2:
Balancing:
Here are the patch notes for the patch 1.1.0.1 adressing balancing changes for higher levels as well as bugfixes. Balancing: Tier 9 enemies (Flying Cookie, Cookie Jar) do now spawn already after level 26 with a very low spawn rate. This should make the difficulty progression more
Here are the patch notes for the patch 1.1.0.1 adressing balancing changes for higher levels as well as bugfixes.
Balancing:
Tier 9 enemies (Flying Cookie, Cookie Jar) do now spawn already after level 26 with a very low spawn rate. This should make the difficulty progression more steady.
Tier 9 enemy spawn rate after level 28 has been decreased slightly. This should even out the difficulty jump towards endgame.
Bugfixes:
The spawn patterns for the Banana Boss has been adjusted to prevent bananas spawning directly on the spaceship position.
The season countdown has now been fixed to display the right remaining hours, minutes and seconds.
Fixed the death counter. Your deaths should now be properly tracked in the steam statistics
We have recorded a gameplay session where we give a closer look into the Cookie Invaders gameplay and comment on basic mechanics and tactics. We wish you a lot of fun with our run! See you in the highscores!
We have recorded a gameplay session where we give a closer look into the Cookie Invaders gameplay and comment on basic mechanics and tactics. We wish you a lot of fun with our run!
[previewyoutube=kc34HfC-a8g;full][/previewyoutube]
See you in the highscores!
We are excited to bring Cookie Invaders with Patch 1.1.0.0 to the next level. This is what the newest addition to Cookie Invaders will bring to you: New Features Added the Transformator which can be accessed in the evolution screen. You can now spend your conversion points to cra
We are excited to bring Cookie Invaders with Patch 1.1.0.0 to the next level. This is what the newest addition to Cookie Invaders will bring to you:
[previewyoutube=k4EaZFRDsoU;full][/previewyoutube]
New Features
Added the Transformator which can be accessed in the evolution screen. You can now spend your conversion points to craft new modules, convert existing modules into new ones or to re-roll the stats on your current module.
Conversion points are now obtained each 10 levels. This means you can now use them directly at level 10 to reshape your evolution tree. This brings reshaping the evolution tree into the early game and opens up much more possibilities for creating and adjusting your build to your current run.
Cookie Invaders now has steam achievements. A total of 34 steam achievements have been added.
New stats window added to the main menu where you can view your game statistics.
Added two new modules:
Barrier
Build a protecting barrier around your ship which destroys projectiles on collision.
Charge
Module can be dispatched multiple times.
Added 5 new spaceship parts to the spaceship design pool.
Game
Added a tutorial for the Transformator
Various smaller bugfixes
Tech
Performance improvements
We wish you a lot of fun with the new update.
Here are patch notes for the patch 1.0.2.1 addressing balancing on high levels. Balancing: Changes to the enemy spawn algorithm for the level range of 26 - 30. This should now result in overall less high-tier enemies beeing spawned at those levels and smoothen out the tansition t
Here are patch notes for the patch 1.0.2.1 addressing balancing on high levels.
Balancing:
Changes to the enemy spawn algorithm for the level range of 26 - 30. This should now result in overall less high-tier enemies beeing spawned at those levels and smoothen out the tansition to the endgame.
We have been working for a long time on this update and are happy to release a huge update for cookie invaders. This is what Patch 1.0.2.0. will bring to you: New Features Cookie Invaders has now full controller support for all common controller models. Simply connect your contro
We have been working for a long time on this update and are happy to release a huge update for cookie invaders. This is what Patch 1.0.2.0. will bring to you:
New Features
Cookie Invaders has now full controller support for all common controller models. Simply connect your controller and move the left stick/ dpad to switch to controller input.
Added a new module which grants you the unique ability "burst".
Your projectiles now burst on enemy contact which also deals damage to surrounding enemies. As all of those module abilities they can be combined with the skill tree modifiers for devastating build combinations.
Added new artworks for all modules which grant unique abilities to make it easy to understand which module grants which ability.
Split ShotFireflyBurstSun Orb
Game
Updated keybindings in the options menu to include controller key bindings
Added tutorials for controller input
Renamed "module destruction damage" to "module dispatch damage" for improved description
Various smaller bugfixes
Tech
Moved to a new render pipeline
We wish you a lot of fun with the new update.
Here are the patch notes for Season 1 Week 9. Balancing: Jar has now decreased hit points as well as less bullet spawns on death Flying Cookie has now slower aiming missles Misc: Item tooltips now stay opened after a new item has been picked up Increased item spawn rate on bosses
Here are the patch notes for Season 1 Week 9.
Balancing:
Jar has now decreased hit points as well as less bullet spawns on death
Flying Cookie has now slower aiming missles
Misc:
Item tooltips now stay opened after a new item has been picked up
Increased item spawn rate on bosses to 60% (was 40%) to make item drops more consistent troughout the runs
Here are the patch notes for Season 1 Week 7. New Features Added a new Module with a unique ability. Firefly Devastating Fireflies are swarming out to melt your foes There are many possibilities to combine the module abilities with the evolution skills. Have fun exploring the com
Here are the patch notes for Season 1 Week 7.
New Features
Added a new Module with a unique ability.
Firefly
Devastating Fireflies are swarming out to melt your foes
There are many possibilities to combine the module abilities with the evolution skills. Have fun exploring the combinations!
Balancing:
Icebowl Boss now has reduced movement speed on low life
Cookie Planet Boss does now have reduced movement speed on low life
Flying Cookie has now a slight increased movement speed to decrease the on screen time
Misc:
Renamed Shaman to Impact
Renamed Ritualist to Decay
Various bugfixes regarding the conversion system in endgame
To celebrate the turn of the year, we have prepared a sparkling update! This is what Patch 1.0.1.0. will bring to you: New Features Added two new Modules which grant you unique Abilities: Split Shot Your Projectiles split into new projectiles on each enemy hit Sun Orb Gain the po
To celebrate the turn of the year, we have prepared a sparkling update! This is what Patch 1.0.1.0. will bring to you:
New Features
Added two new Modules which grant you unique Abilities:
Split Shot
Your Projectiles split into new projectiles on each enemy hit
Sun Orb
Gain the power of devastating sun orbs which orbit around you
There are many possibilities to combine the module abilities with the evolution skills. Have fun exploring the combinations!
Eternal Realm:
Each wave does now contain 5 enemies instead of 3 to even out the difficulty range between the different waves
Visuals:
Updated particle effects for the shaman master skill
We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 5. Old values are written in brackets. New Features: - Your current level is now displayed to your friends on the steam friendlist in realtime Visuals: - Updated seasonal medal effects Bal
We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 5. Old values are written in brackets.
New Features:
- Your current level is now displayed to your friends on the steam friendlist in realtime
Visuals:
- Updated seasonal medal effects
Balance changes:
Planet Boss
Reduced the HP of the Planet Cookie Spawns
Ritualist
Your Projectiles deal 40% (was 30%) of your combined Maximum Life and Maximum Energy as Damage over Time
Fury
Attack Speed 15% (was 10%)
Ferocity
Attack Speed 25% (was 15%)
Overload
Attack Speed -70% (was -50%)
Rogue
Attack Speed 15% (was 10%)
Charged Shot
Energy Regeneration +3 (was +2)
Charged Salve
Attack Speed 15% (was 10%)
Assassine
Attack Speed 25% (was 10%)
We wish you a lot of fun in Season 1 Week 5.
We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets. General Bugfixes: - Improved scrollbars for highscore lists and seasonal ranking - Fixed a bug which lead to received damage on item destroy when nea
We are constantly working on the game balancing. Here are the patch notes for Season 1 Week 3. Old values are written in brackets.
General Bugfixes:
- Improved scrollbars for highscore lists and seasonal ranking
- Fixed a bug which lead to received damage on item destroy when near to enemies
- Fixed a bug which lead to wrong calculated life regeneration rates after item destroy
- Fixed collision detection for Radiance and Supernova
- Various smaller bugfixes
Balance changes
General
- Increased the gained experience for bosses in the endgame
- Reduced the health of helicopter cookies
- Reduced the health and movement speed of the planet cookie boss
Skills
Rogue
- Attack Speed +10% (5%)
- Energy +10
Charged Fire
- Attack Speed +15% (10%)
- Energy Regeneration +1 (2)
Charged Shot
- Attack Speed +20% (5%)
- Energy Regeneration +2 (1)
Charged Salve
- Attack Speed +10%
- Energy Regeneration +2 (1)
Charged Blast
- Attack Speed +25% (20%)
- Energy Regeneration +3 (2)
Tank
- Life +500
- Melee Damage +5 (10)
- You can't fire Projectiles
Haste
- Melee Damage +3
- Attack Speed +10% (5)
Rush
- Melee Damage +5
- Attack Speed +10% (5)
Supernova
- Supernova now deals 20% of your life as area damage over 2 seconds (25%), supernova now drains 20% of your life (was 15%)
Radiance
- Radiance now deals 175% (was 150%) of melee damage per second
We wish everyone a lot of fun in Season 1 Week 3.