Fallen Hearts

AneaGames

Released
Jun 1, 2020
Platforms
Windows
Last updated
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Updates & announcements

6 posts
  1. Developer post

    Update 0.120

    Changed: - Changed the vegetation style. - Unit behavior, priorities - Navigation for units, now they're better at moving around the location. -The archers now have a much longer attack range Added: - Each unit is now "repelled" when receiving damage. - Added ragdoll effect

  2. Developer post

    Update 0.113

    - Fixed unit navigation - The explosive damage balance has been changed - Fixed inability to destroy enemy building. - Changed balance between unit cost and unit construction speed - The carrier pigeon now works correctly if you captured it. - Fixed a lot of small errors.

  3. Developer post

    Release!

    We are still working on the project but we want to attract more players to the game. At the moment we would like to know the community's opinion on which way to move the project, you can write what you would like to see in the game here We have fixed most of the critical issues n

  4. Developer post

    Update v0.107

    - Fixed a lot of problems. - Added object "pigeon" - with its help you can give orders to your troops that are far away. If you die and the enemy player receives your pigeon, he can give a false order to your troops. You can also lose the pigeon if the location where it will arri

  5. Developer post

    Added full singleplayer mode against AI

    Now the AI is attacking you with its troops, capturing back the locations. Victory conditions remain the same as they were, they are different from multiplayer game, but also added the condition of defeat - the death of your character and loss of control over the castle. Now this

  6. Developer post

    HotFixes

    Today was a tough day, we fixed a lot of bugs. Check for game updates before you launch to avoid version incompatibilities. Also now there is a sound notification that another player has connected to you, it will allow you to minimize the game while waiting.