War Selection

Glyph Worlds

Released
Oct 8, 2019
Platforms
WindowsLinux
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.
WatchSet price alert

Updates & announcements

20 posts
  1. Developer post

    Network Matches and Bug Fixes

    General Network match response is now 2 ms faster Melee units that slow cavalry now distribute their attacks more effectively among targets that have not yet been slowed Armageddon mode has been completely removed from the game Bug Fixes If the store failed to load, the game coul

  2. Developer post

    Special Attacks Reworked

    General Saboteur bomb planting reworked: mark a spot and the Saboteur walks over and plants the bomb right there instead of under itself, then pulls back to a safe distance unless you give it another order. With several Saboteurs selected, the button shows how many bombs are read

  3. Developer post

    Interface and Combat Range Improvements

    General The effect radius of an aura is now displayed for the selected unit Selected aircraft icons now show their state: servicing, ready for takeoff, carrying out a mission, or returning to the airfield Improved wheeled vehicle animations: wheels now turn with the vehicle and s

  4. Developer post

    Automated Moderation and Movement Changes

    General Automated moderation has been added to in-game chats: for now, hostile communication only results in warnings, with no penalties In Tug of War, forests around troop spawn points and starting houses are cleared The Stop command now brings a unit to a complete halt, includi

  5. Developer post

    Translation and Bug Fixes

    Bug Fixes Fixed over a thousand translation issues across 24 languages, including incorrect terms and numbers, missing text, encoding errors, and duplicate names for different units; the Persian translation was extensively revised Typing in chat also triggered camera hotkeys The

  6. Developer post

    More Accurate Object Selection

    General Mouse selection has been reworked: clicks now account for both the object's ground footprint and the bounding shape of its model. For elongated objects, both areas rotate with the body Bug Fixes In fullscreen, the camera would not pan down when the cursor touched the edge

  7. Developer post

    Report Bugs Directly from the Game

    General Bug reports can now be sent directly from the game. A screenshot, logs and match data are attached automatically Canyons, ravines, cliffs and plateaus have returned to the map generator Bug Fixes After switching to another window, the game could still consider a mouse but

  8. Developer post

    Water Maps Return

    General Introduced a new map generator for team matches. Five map types will now appear regularly: U-shaped, O-shaped, H-shaped, two continents, and a shared continent Improved the matchmaking algorithm for team matches Increased the minimum matchmaking team size to 4v4 Adjusted

  9. Developer post

    Graphics and styles, elliptical ship shapes, movement, balance

    In this update the scene graphics have been improved, and experimental rendering styles and a brightness setting have been added. Many water units now have an elliptical shape instead of a circular one — collisions and hits are counted against the hull rather than against the cir

  10. Developer post

    Fog of war improvements. Tank crush expansion. Bug fixes

    In this update the fog of war now fully hides all changes in unexplored areas. The tank crushing mechanic has been expanded to all heavy tanks. We've fixed a number of bugs, including collision issues with the Ram and internal engine errors. For modders, we've added the Aura syst

  11. Developer post

    Tank Crush Mechanics, Wonder Time Change & Balance Update

    In this update we’re rolling out a major rework of late–game ground warfare and Wonder victories. Super-heavy tanks now truly feel terrifying on the battlefield, gaining the ability to crush enemy infantry, while many armored vehicles and anti-tank weapons receive powerful slowin

  12. Developer post

    The Damned is now available!

    When the damned armies fell, silence did not follow. From beneath their bodies poured a thick, putrid green fog, and the earth beneath them hissed as if awakening in pain. The dead grass blackened, curled, and from the cracks crawled roots — like hands reaching toward the sky. Wi

  13. Developer post

    Improving and restoring the functionality of modded community maps

    Hi friends! We’ve released a small but important update to community maps with mods. We went through community maps and updated their connected mods to the latest builds. This reduces the number of crashes and, in some cases, even restores functionality to maps that were breaking

  14. Developer post

    Game core optimization and island map generation changes

    Hi friends! We’ve released a small but important update. We’ve significantly optimized the game’s core gameplay systems. Additionally, island maps will now appear less frequently in team matches. On island maps, it’s now guaranteed that at least 10% of the map area consists of un

  15. Developer post

    Damage on minimap, spectators, announcer, new healthbar, updated ships, QoL etc

    Hello everyone! We have updated the appearance of most ship, boats and some buildings. General Your units that take damage now flash on the minimap Pathfinding calculation has been significantly accelerated, reducing CPU load and improving replay fast-forwarding Important game ev

  16. Developer post

    New sounds. Update of the Map Editor and modding. New geese. QoL

    General: Improved sound engine and reworked most audio effects Many special effects have been redesigned Unit properties interface improved: similar weapons are grouped, special damage is displayed less redundantly Wheat and rice can now grow on slight slopes Updated model and te

  17. Developer post

    New country - Italy. Balance. QoL

    General: A new country added - Italy Japan received a new unit - Motorcycle SB-7 Kai Tokkan with mortar unit Improved appearance of some units and buildings (and yes... we've redesigned the siege technique again) All mechanical units now have a destroyed model after death Fixed b

  18. Developer post

    Public testing of Italy for everyone

    We are conducting open testing of Italy. The new country is available in single-sandbox mode for everyone during the beta testing period. Please note that to join, you need to go to the game settings in Steam and select "test-update - Testing the next patch" in the Betas versions

  19. Developer post

    Early access to Italy and public testing

    You already know that a new country— Italy —will soon be arriving in our game. Already this week, open public testing will begin, and you will have the opportunity to gain early access in our game store to purchase this wonderful country and its paratroppers among the first. You

  20. Developer post

    The new Sylvan Serpent statue is now available

    Old folks say that in times long forgotten, there lived a wise Sylvan Serpent, the guardian of woods and keeper of hidden paths. Its breath was a fragrant breeze that brought life, and its voice—a melody enchanting all living things. Yet one day, a cruel ruler came to the forest,