There Will Be Ink

Summit Fever

Released
Mar 10, 2023
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    1.1.2.1 - Jolly Edition Updates, Fixes

    Hello there! TWBI's Jolly Edition will be active Dec. 10th-31st, so I did a quick pass and did some minor updates and fixes, as well as a few other fixes and tweaks along the way. Cheerio! Changelog Jolly Edition: Yeti only targets units who are bleeding out Jolly Edition: Made s

  2. Developer post

    Now Available in Portuguese!

    Good day! There Will Be Ink has been fully translated to Brazilian Portuguese. Check it out, if you will! Please comment if you notice any issues and I will fix them in no time, by which I mean some indeterminate amount of time, but I will fix them! Also be sure to check out SpOo

  3. Developer post

    1.1.1.1 - Hotfix

    Good day! As I suspected, there were some new bugs introduced with the new text system. Those that I found or received crash reports for have been fixed, as have a few others I found while testing. Also Engineers no longer have to set the mine detector as active in order to defus

  4. Developer post

    1.1.1.0 - TWBI Lives!

    Hello there, Billies! There Will Be Ink has been updated with a new text system, performance improvements, and various fixes. I've been away from the project for a while, as I had to take some time off to focus on another project (twins, yikes!), but I've recently been dipping my

  5. Developer post

    1.1.0.3 - More Fixes!

    Hello there! Another small update here to take care of some bugs that have cropped up. Thank you to anyone who has tried out There Will Be Ink and especially to those who have reported bugs. Cheers! Fixes Fixed Mine Recapture & Defusion promotions Fixed crash when initiating

  6. Developer post

    1.1.0.2 - Hotfix 2

    A couple more fixes: Fixed Missions page crash after completing Tutorial Fixed crash when sometimes navigating right from Skirmish button on short campaigns

  7. Developer post

    1.1.0.1 - Hotfix

    Hello! Just a quick hotfix today for a couple of 1.1 bugs. Changes Fixed crash on loading Tutorial campaign Fixed campaign achievements (Arcade/Sim/Hardcore) unlocking for short campaigns

  8. Developer post

    1.1 - Arcade Mode, Skirmish Missions, New Achievements

    Heyo! There Will Be Ink just got a little more arcade-y! …if you’re into that sort of thing. I’ve revamped the game’s Arcade Mode and added a game mode toggle right on the Missions page instead of having to dig through the options menu to change it. The default game mode is still

  9. Developer post

    1.0.1.2 - Fixes, Arcade Mode Plans

    Hello! This update consists mostly of fixes, though I am working on some bigger changes and additions. One thing I've noticed is that some new players are expecting a more run & gun, arcade-like experience, which is perhaps what the game's trailer gives off. There is in fact

  10. Developer post

    1.0.1.1 - Hotfix

    Fixie fixie! Changes Fixed all rockets being homing rockets Fixed campaign progress bar on campaign select page being wrong Fixed units with "Defend" behaviour leaving their position when their target goes out of range (Fixes so many units drowning in "To the Stormy Sea" level)

  11. Developer post

    1.0.1.0 - Balance, Fixes, Tactical Mode

    Ahoy mateys! I've got a bunch of fixes for this update, as well as some tweaks and additions. The player base has jumped in part thanks to pirates, arr, which at least leads to people breaking things in new and interesting ways, which in turn results in more (anonymous) crash rep

  12. Developer post

    1.0.0.3 - Return of Wounds, Fixes

    Hello there! Today I have another hotfix that includes one fix with a notable effect on gameplay. It turns out the wounds system stopped working recently, but it has been re-enabled in this build. So how do wounds work? If a unit gets hit in the legs, they take less damage from t

  13. Developer post

    1.0.0.2 Hotfix

    Another hotfix! Thanks so much to everyone who is trying out TWBI and giving feedback. Below is a short changelog with a few fixes and tweaks. Also, in case it is helpful, here is a video for anyone stuck on the "Hot Desert Heat" level. Changes Added "(No Heroes)" text to mission

  14. Developer post

    1.0.0.1 Hotfix

    Hey all! Just a quick hotfix here. Changes Reduced difficulty of "Hold the Line" (increased units in Barracks, added extra defender) Text fix

  15. Developer post

    1.0

    Hello, friends! There Will Be Ink is now officially out of Early Access! It feels long-overdue and at the same time a bit surreal for me. My goal setting out with TWBI was to make a simple game from start to finish over a few months (hah!) in order to get a better understanding o

  16. Developer post

    Release Date, New Trailer, Demo

    Hello there, Billy! There Will Be Ink is coming out of Early Access on Friday, March 10th (2023, in case that needs specifying)! Here is a new release trailer for the game: There is also now a demo version of the game, allowing you to play the first 8 mission of the main campaign

  17. Developer post

    Beta 9.3 - Complete-ish Edition!

    Yoohoo! I’m happy to announce that There Will Be Ink is complete. ish! All of the game’s features are in place, the campaign finished, and it feels more or less, I think, like a complete game. There is still some polishing and tuning I’d like to do, but version 1.0 will pro-0-o-o

  18. Developer post

    Beta 9.2.1 – Jolly Edition 2022!

    Happy holidays and what have you, everyone! Jolly Edition is live now until the end of the month/year. There are a few smaller changes and fixes for this update, and you can expect bigger news in the new year. And who knows, by the time you’re reading this the game might even be

  19. Developer post

    Beta 9.2 – Tactical Mode, Victory Screen

    Hey! This update introduces a new “Tactical Mode”, which makes available a series of tooltips when the game is paused that give you more information about units, buildings, and cover. This is part of an effort to make some of the game’s mechanics more transparent. There is also a

  20. Developer post

    Beta 9.1.4 - Fixes and such

    A wee update with some fixes and minor changes: Changes Re-added Base unit promotions to Alt units Team3 colour is now fuchsia Hid new units/etc, until they're ready Bug fixes Fixed crash bug on "Laser Worm Dance Party" mission Fixed crash bug on "Laek Frendz" Fixed rare crash bu