Released
Jul 24, 2020
Platforms
Windows
Last updated
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Updates & announcements

16 posts
  1. Developer post

    1.1.0 Update

    1.1.0 Features A brand new focus , the homing swarm. Excellent for keeping combos going at long range, or taking down those high speed Lancers. Fixes and Tweaks Fixed bug occasionally causing rapid fire turret enemies to stop spawning at higher scores. Fixed bug where the timer c

  2. Developer post

    1.0.10 Update

    Little surprise update, here's a couple graphical updates that I've been wanting to do for some time. Why now? Why indeed. 1.0.10 Features New muzzle flashes for each focused weapon Drone enemies now face more towards their current velocity, and lean into their turns, making it e

  3. Developer post

    1.0.9 Update

    1.0.9 Fixes & Tweaks - Fixed a bug where the simulated enemy for the maneuvering tutorial wouldn't spawn - Slightly reduced the distance from the player at which enemies will spawn

  4. Developer post

    1.0.8 Update

    1.0.8 Fixes & Tweaks - Reintroduced changes to health and pickups in Time Attack that were unintentionally removed in a previous update. - Fixed bug where score popups would never despawn - Purchasing new perks when you have an empty slot now auto-equips them

  5. Developer post

    1.0.7 Update

    This one should be quite a big improvement for those of you whose CPUs have been struggling, especially if you play at higher refresh rates. Let me know if not! 1.0.7 Fixes & Tweaks - Added graphics quality settings, which for now affect texture & particle effect quality

  6. Developer post

    1.0.6 Update

    After a few performance and polish updates I'm excited to finally launch Airborn's first content update, and this one brings Time Attack, a fast-paced race to reach insane scores by stringing together perfect combos. In this mode, players start off with 5 minutes to reach as high

  7. Developer post

    1.0.5 Update

    1.0.5 Tweaks & Fixes - Made weapons auto-fire if the trigger was held when they were summoned - Improved performance while fighting the Aspect boss - Improved performance of the animated sky effects - Raised the volume of ambient wind audio sources - Increased the max distanc

  8. Developer post

    1.0.3 Update

    1.0.3 Features - Added compatibility with WMR controllers Tweaks & Fixes - Fixed snap and smooth turning on Vive controllers - Fixed the tutorial control messages incorrectly referring to Vive bindings

  9. Developer post

    1.0.1 & 1.0.2 Updates

    Features - The leaderboard is now visible from within the debrief scene - Added a quit button to the main menu Tweaks & Fixes - Made incomplete challenges more obvious during the debrief - Fixed the default Vive Cosmos controller bindings

  10. Developer post

    We have liftoff!

    After about 2.5 years of development, I couldn't be happier to say that Airborn is finally out. I can't wait to see everyone taking off and soaring up the leaderboards! It's been a while since I posted a changelog on Steam so I'm just going to summarise the highlights from the la

  11. Developer post

    Beta 0.4 - Boss Update

    This update introduces a deadly foe to Airborn. The Aspect is a colossal war machine that sends wave after wave of missiles at you, and chases you down with a devastating laser beam. Features - Brand new boss fight to test your mastery of the game. It spawns once you've achieved

  12. Developer post

    Beta 0.3 Update

    This is a big one, finally I can reveal the progression system in Airborn that I've been working away on! Each piece of equipment has multiple challenges of increasing difficulty tied to it, which upon completion grants XP. These missions are designed to encourage you to use the

  13. Developer post

    Beta kickoff and vB0.1

    BETA v0.1 Features - New gun models and VFX - Increased density of ambient particles - Significantly improved the aim of projectile-firing enemies - Improved enemy explosion effects - Boosting is now performed by physical gesture - The energy rings on your hands now glow when the

  14. Developer post

    Alpha 0.46 Patch Notes

    Features - New visuals for all three weapon focus modes - Ammo counter HUD visuals - Animated combo counter - Improved asteroid material

  15. Developer post

    Alpha 0.45 Patch Notes

    Features - Added new shotgun firing mode. Press X/A to toggle between firing modes on Oculus, or the menu button on Vive - Added ammo counter for alternate firing modes Tweaks - Fixed the hub menu controls appearing off to the side (for real this time) - Added numbers to flight t

  16. Developer post

    Alpha 0.445 Patch Notes

    Features: - Added weapon recoil - Added new, slower version of the drone enemy Tweaks: - Adjusted the difficulty curve to make the addition of new enemies less overwhelming - Fixed a bug where the main menu buttons would appear off to the side of the player