1.1.0 Features A brand new focus , the homing swarm. Excellent for keeping combos going at long range, or taking down those high speed Lancers. Fixes and Tweaks Fixed bug occasionally causing rapid fire turret enemies to stop spawning at higher scores. Fixed bug where the timer c
1.1.0Features
A brand new focus, the homing swarm. Excellent for keeping combos going at long range, or taking down those high speed Lancers.
Fixes and Tweaks
Fixed bug occasionally causing rapid fire turret enemies to stop spawning at higher scores.
Fixed bug where the timer could stop running in time attack.
A smattering of performance improvements.
I also have another seeecret update in the works for a feature that's been requested a lot. I'm having to do a lot of tweaking to make sure it doesn't break the existing balance too much, so hold on tight.
Come say hi on the Discord: https://discord.gg/TuNEJK5
Little surprise update, here's a couple graphical updates that I've been wanting to do for some time. Why now? Why indeed. 1.0.10 Features New muzzle flashes for each focused weapon Drone enemies now face more towards their current velocity, and lean into their turns, making it e
Little surprise update, here's a couple graphical updates that I've been wanting to do for some time.
Why now? Why indeed.
1.0.10Features
New muzzle flashes for each focused weapon
Drone enemies now face more towards their current velocity, and lean into their turns, making it easier to see how you're moving compared to them.
1.0.9 Fixes & Tweaks - Fixed a bug where the simulated enemy for the maneuvering tutorial wouldn't spawn - Slightly reduced the distance from the player at which enemies will spawn
1.0.9Fixes & Tweaks
- Fixed a bug where the simulated enemy for the maneuvering tutorial wouldn't spawn
- Slightly reduced the distance from the player at which enemies will spawn
1.0.8 Fixes & Tweaks - Reintroduced changes to health and pickups in Time Attack that were unintentionally removed in a previous update. - Fixed bug where score popups would never despawn - Purchasing new perks when you have an empty slot now auto-equips them
1.0.8Fixes & Tweaks
- Reintroduced changes to health and pickups in Time Attack that were unintentionally removed in a previous update.
- Fixed bug where score popups would never despawn
- Purchasing new perks when you have an empty slot now auto-equips them
This one should be quite a big improvement for those of you whose CPUs have been struggling, especially if you play at higher refresh rates. Let me know if not! 1.0.7 Fixes & Tweaks - Added graphics quality settings, which for now affect texture & particle effect quality
This one should be quite a big improvement for those of you whose CPUs have been struggling, especially if you play at higher refresh rates. Let me know if not!
1.0.7Fixes & Tweaks
- Added graphics quality settings, which for now affect texture & particle effect quality
- Fixed CPU lag spikes when killing enemies
- Reduced performance impact of the arena walls
- Reduced performance impact of flying AI
- Fixed the annoying sound effect for activating time attack mode
- Fixed bug preventing ambient particles from rendering
- Stopped asteroids from spawning so far outside the arena
After a few performance and polish updates I'm excited to finally launch Airborn's first content update, and this one brings Time Attack, a fast-paced race to reach insane scores by stringing together perfect combos. In this mode, players start off with 5 minutes to reach as high
After a few performance and polish updates I'm excited to finally launch Airborn's first content update, and this one brings Time Attack, a fast-paced race to reach insane scores by stringing together perfect combos.
In this mode, players start off with 5 minutes to reach as high a score as possible. The Aspect boss doesn't spawn in this mode, so the name of the game is diving from enemy to enemy keeping up a combo as long as possible. Taking damage no longer reduces health, but instead knocks 10 seconds off the clock. Precious time can be added back to the timer by grabbing the new purple pickups dropped by enemies.
A new gamemode means a new leaderboard to make your mark on, and with games lasting around 5 minutes each, I'm hoping it'll have you itching for just one more round.
Thanks for playing, and stay tuned for more updates to come!
Changelog:
1.0.6Features
- Added the new Time Attack gamemode! Activate it with the stopwatch button in the main menu
- Enabled adaptive resolution when using the Oculus runtime, can be toggled off in settings
Come say hi on the Discord: https://discord.gg/4mehujj
1.0.5 Tweaks & Fixes - Made weapons auto-fire if the trigger was held when they were summoned - Improved performance while fighting the Aspect boss - Improved performance of the animated sky effects - Raised the volume of ambient wind audio sources - Increased the max distanc
1.0.5Tweaks & Fixes
- Made weapons auto-fire if the trigger was held when they were summoned
- Improved performance while fighting the Aspect boss
- Improved performance of the animated sky effects
- Raised the volume of ambient wind audio sources
- Increased the max distance you can hear the Lancer enemies from
- Made the laser sight beam slightly thicker
1.0.3 Features - Added compatibility with WMR controllers Tweaks & Fixes - Fixed snap and smooth turning on Vive controllers - Fixed the tutorial control messages incorrectly referring to Vive bindings
1.0.3Features
- Added compatibility with WMR controllers
Tweaks & Fixes
- Fixed snap and smooth turning on Vive controllers
- Fixed the tutorial control messages incorrectly referring to Vive bindings
Features - The leaderboard is now visible from within the debrief scene - Added a quit button to the main menu Tweaks & Fixes - Made incomplete challenges more obvious during the debrief - Fixed the default Vive Cosmos controller bindings
Features
- The leaderboard is now visible from within the debrief scene
- Added a quit button to the main menu
Tweaks & Fixes
- Made incomplete challenges more obvious during the debrief
- Fixed the default Vive Cosmos controller bindings
After about 2.5 years of development, I couldn't be happier to say that Airborn is finally out. I can't wait to see everyone taking off and soaring up the leaderboards! It's been a while since I posted a changelog on Steam so I'm just going to summarise the highlights from the la
After about 2.5 years of development, I couldn't be happier to say that Airborn is finally out. I can't wait to see everyone taking off and soaring up the leaderboards!
It's been a while since I posted a changelog on Steam so I'm just going to summarise the highlights from the last few months of updates:
Equip perks in any slot you want! This HUGELY increases the number of viable equipment builds
New defensive perk - boost into projectiles to destroy them, or into enemies to knock them back
New challenges for every single piece of equipment to test your mastery over them
Revamped the maneuvering tutorial to help players learn how to avoid enemies like a pro
Fancy visual effects when you achieve a combo
Integrated SteamVR 2.0 to allow players to rebind their controls
Introduced several new enemy types, to pester you from afar with laser shots or chase you down at insane speeds
Total rework of all the sound effects, and utterly badass themes for combat and the boss battle
I want to stress that v1.0 is not the end of my plans for Airborn. I'm thrilled with what the game has become, and once the dust has settled after launch I'll be diving right back in to see how far I can push this.
Thanks for following, and happy flying. See you out there.
P.S. Come say hi on the Discord! https://discord.gg/4fjtzyC
This update introduces a deadly foe to Airborn. The Aspect is a colossal war machine that sends wave after wave of missiles at you, and chases you down with a devastating laser beam. Features - Brand new boss fight to test your mastery of the game. It spawns once you've achieved
This update introduces a deadly foe to Airborn. The Aspect is a colossal war machine that sends wave after wave of missiles at you, and chases you down with a devastating laser beam.
Features
- Brand new boss fight to test your mastery of the game. It spawns once you've achieved a high score and is not to be taken lightly.
- Improved combat theme
- New sound effects for basically everything: UI, weapons, enemies, explosions
This is a big one, finally I can reveal the progression system in Airborn that I've been working away on! Each piece of equipment has multiple challenges of increasing difficulty tied to it, which upon completion grants XP. These missions are designed to encourage you to use the
This is a big one, finally I can reveal the progression system in Airborn that I've been working away on!
Each piece of equipment has multiple challenges of increasing difficulty tied to it, which upon completion grants XP. These missions are designed to encourage you to use the weapon in the scenarios it handles best (like destroying laser turrets from up close with the shotguns), or to really hone your mastery of the game mechanics (like destroying 10 enemies without getting hit). Some missions need to be completed in a single game, others you can work away at over time. I'm hoping that this challenge system will give players something new to aim for every time they hop into Airborn.
The next few updates will be around adding rewards that you can spend your new XP on. My ambition is to provide a ton of varied playstyles that are still true to the spirit of Airborn. That is, taking risks, flying fast, and feeling badass.
Features
- Challenge and experience system! Receive specific challenges to complete based on your current loadout and receive credits to be spent in a future update.
Fixes
- Prevent enemies from spawning outside the arena
BETA v0.1 Features - New gun models and VFX - Increased density of ambient particles - Significantly improved the aim of projectile-firing enemies - Improved enemy explosion effects - Boosting is now performed by physical gesture - The energy rings on your hands now glow when the
BETA v0.1Features
- New gun models and VFX
- Increased density of ambient particles
- Significantly improved the aim of projectile-firing enemies
- Improved enemy explosion effects
- Boosting is now performed by physical gesture
- The energy rings on your hands now glow when the boost is ready
- Added a tutorial to explain the boosting mechanic
- Improved the thrusters tutorial
- Replaced the hub physics buttons with touch-sensitive controls
- New combat music
- New logo/splash screen
- Added spectator cam mode
Features - Added new shotgun firing mode. Press X/A to toggle between firing modes on Oculus, or the menu button on Vive - Added ammo counter for alternate firing modes Tweaks - Fixed the hub menu controls appearing off to the side (for real this time) - Added numbers to flight t
Features
- Added new shotgun firing mode. Press X/A to toggle between firing modes on Oculus, or the menu button on Vive
- Added ammo counter for alternate firing modes
Tweaks
- Fixed the hub menu controls appearing off to the side (for real this time)
- Added numbers to flight tutorial rings to make their order more clear
- Made weapon spawn effects inherit the player's velocity so they're visible for longer
Features: - Added weapon recoil - Added new, slower version of the drone enemy Tweaks: - Adjusted the difficulty curve to make the addition of new enemies less overwhelming - Fixed a bug where the main menu buttons would appear off to the side of the player
Features:
- Added weapon recoil
- Added new, slower version of the drone enemy
Tweaks:
- Adjusted the difficulty curve to make the addition of new enemies less overwhelming
- Fixed a bug where the main menu buttons would appear off to the side of the player