Project Hedra

Maximiliano Levi

Released
Feb 7, 2023
Platforms
WindowsLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Update Notes for March 13th

    Update the base libraries the game uses to improve platform stability & support Improved steam crash reporting so that I can track crashes faster Fixed a bug with the roll Improved the exception handling of the game Fixed a bug of the game not starting correctly (getting stuc

  2. Developer post

    Bug fixes and some performance improvements

    Thanks everyone for reporting issues with the game and sending me the files necessary for me to improve on the issues. I’ve pushed a new update which should fix some of the issues and improve the performance for some of the users that were experiencing unusual issues. Please let

  3. Developer post

    Hotfix for sound and camera

    This update improves the camera freedom and fixes the game not having sound on certain computers.

  4. Developer post

    New mushroom dimension, 7 new caves, new land forms, Azathul boss & more.

    What was added 7 new cave structures with different mobs and bosses Updated grass distribution model More epic terrain generated by sampling heightmaps and landforms into the world Added grays to the color picker Added new mushroom dimension Added new boss Added new mobs for the

  5. Developer post

    Early Access Build 18

    Hey guys I am sorry about the lack of updates, because of some personal stuff the development slowed down substantially. However, I started working on the game back again, and here is a new update as well as what I am planning for the game in the next few months. Please let me kn

  6. Developer post

    Early Access Build 17

    Here are the patch notes for this build Added options to customize hair and skin colors when creating a new character. Added a female warrior model Added a female rogue model Added a female archer model Added a female mage model Fixed werewolf skin. Fixed merchant is not selling

  7. Developer post

    Early Access Build 16

    Here are the patch notes for this build Introduced the armor system into the game. Added several new attributes which the armors provide. Added 15 new chestplates (more are on the way). Added 15 new pants (more are on the way). Added 15 new boots (more are on the way). Added 8 ne

  8. Developer post

    Early Access Build 15

    Here are the patch notes for this build Added gnoll fortress structure Added gnoll creatures Improved the animation speed of some warrior attacks Fixed gold showing a positive number when removing Added holding bag item which allows the player to have extra inventory space Fixed

  9. Developer post

    Early Access Build 14

    This update is mostly crash fixing, in the next one I'll add a bunch of new stuff we have been working on. Here are the patch notes Fixed a bunch of crashes Added support for putting .json files in the mod folder Fixed fullscreen setting bug

  10. Developer post

    Early Access Build 13

    Development slowed down quite a bit because of the sudden pandemic and other personal issues. However here is some stuff I've been working this week. Added a new garrison structure (pictures attached) Fixed projectiles dont work with the training dummies Fixed fullscreen is not s

  11. Developer post

    Early Access Build 12

    This build was actually in the beta branch, I pushed into the main branch because it fixes some common errors and bugs that were reported to me. Soon I'll post some pictures about some new structures I am working on! Fixed bug where drops had incorrect chances Fixed bug cant use

  12. Developer post

    Early Access Build 11

    This build is another crash & bug fixing update (yay!). I have an important final exam on wednesday so development is a bit slower than usual. Hopefully next week I can start with the new content wave! Here are the patch notes: Fixed "Failed to dispose texture" error Fix fall

  13. Developer post

    Early Access Build 9

    This update was mostly focusing on trying to fix the crashes without log that were happening with the latest version of the game. Fixed game is stretched on lower resolutions Added text scaling option Fixed weapon jittering Fixed a native memory leak Fixed crash when opening a ch

  14. Developer post

    Early Access Build 8

    Fixed available points text is displaced Improve dungeon lighting Increase chance of sheep dropping bool Fixed fan of knives does not work downhill Make ring drops bigger Fixed crash when opening a chest Fixed bug where blacksmiths always sold the same equipment Fixed memory leak

  15. Developer post

    Early Access Build 7

    Fixed random boss bar pops up Fixed cannot craft on chimney fire on the cooker's house Added missing key text to eat the food Companions items now show the color representing the tier Fixed 2nd crafting page not creating Fixed onion soup recipe bug Fixed companions losing stats o

  16. Developer post

    Early Access Build 6

    Fixed a crash that ocurred when completing the "buy from the travelling merchant" quest Friendly explorers no longer damage the player Added an option to change the game's resolution Fixed text size on screen bigger than 1920x1080 Fixed another crash that ocurred when nearby NPCs

  17. Developer post

    Early Access Build 5

    This update should fix most if not all crashes and errors. It also fixes some other bugs that were mentioned. These are today's patch notes: Fix fullscreen option not saving Added option to change the FOV Fixed 3 more crash sources & common errors Please if you are still expe

  18. Developer post

    Early Access Build 4

    Today i primarily worked on fixing the most common crash reports and some other issues that were reported yesterday on the launch day. I will focus on improving the stability before starting with the content updates that are planned Here is the patch notes: Fixed some of the main