Version 1.1.2 now available!
This patch fixes a handful of multiplayer related bugs, and a few minor, general issues. Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive) In som
- [Community feedback] Fixed an issue where after each character in a multiplayer game had died once, any character dying a second time would trigger a game over (even when other characters were still alive)
- [Community feedback] In some cases input from players 2, 3, or 4 could be ignored after player 1 was revived
- [Community feedback] Fixed an issue where input from players was incorrectly routed to all class selection panels instead of just their own when selecting classes after respawning
- Fixed a bug that allowed characters to collect items while they were waiting to be revived, if the items spawned on top of their tombstone marker
- Fixed a UI issue that allowed players to change their selected class after indicating that they were "Ready" on the new game class selection screen
- Fixed a UI issue that triggered the sound effect for changing the selected class before a player had joined the game by pressing "A"
- The "Recovered" text that indicates the end of "Death's Door" will no longer be displayed if the character has died
- The "Death's Door" text label and status icon are both now immediately cleared when a character dies
- Fixed an internal issue where the cleric's weapon would continue to try and charge up even when the cleric was dead

The time has come to travel to the dreaded island of Qor and face the Retromancer.
First of all: A huge thank you to everyone who has supported the game, tested it early, and offered feedback and reviews!
Now that Retromancer is out, I hope folks will have a great time playing and keep sending any feedback in my direction.
Watch out for evil trees!