Released
May 26, 2022
Platforms
WindowsLinux
Last updated
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Updates & announcements

18 posts
  1. Developer post

    Difficulty settings & Control mapping update

    Greetings, pilots! Price drop First things first: The price for Gravity Ace has dropped significantly! If you were waiting for the price to come down then your prayers have been answered. Go get it now. Difficulty settings Gravity Ace now has three difficulty settings that affect

  2. GamingOnLinux

    Modern twin-stick cave-flyer 'Gravity Ace' is out now and it's great

    Remember the days when games were a lot simpler, and you had various attempts at cave-flying? Well, I do and the new release Gravity Ace brings back some fun memories while making a modern spin. Read the full article here:

  3. Developer post

    Gravity Ace available May 26!

    Hey folks! It's a been a long time coming but Gravity Ace is leaving early access today! Thank you to everybody who has stuck around for the ride! Early Access took longer than expected (let's blame Covid) but I think it's worth the wait. Gravity Ace now includes 50 levels of con

  4. Developer post

    Small fixes prior to release!

    Hey, folks! Release day is nearly upon us and of course I'm making some last minute fixes. The most notable in this release is that the hitbox for the player was adjusted so that it's smaller. There was a bug making it a wee bit bigger than it should have been which, in some situ

  5. Developer post

    Gravity Ace is leaving Early Access on May 26th!

    It's been a long road, a little too long if I'm being totally honest with myself, but it's worth the wait. Over the past 17 months I've put in a ton of polish, lots of new enemies and levels, and improved the level editor significantly. I think you're going to have a lot of fun!

  6. Developer post

    v56-EA

    New and updated: - Drag and drop to import campaigns - Added boss 2 prototype - Changed multiple reactor core win condition (you just need one) - Added option for single-use beamout points - New objectives UI to see S-rank status during play - Removed print statement #ignore - Ne

  7. Developer post

    v54-EA

    New and updated: - Moved screenshot dir and settings dir; Settings shouldn't be synchronized across platforms for Steam cloud saves but campaign progress and user created levels are - Replaced waypoint markers with HUD icons - Updated campaign dialog to show sector and level numb

  8. Developer post

    Launching soon!

    Over here at Gravity Ace Headquarters we are putting the finishing touches on the final release of the game which will be announced VERY SOON! In the meantime, try out the FREE DEMO and, if you're an EARLY ACCESS owner, try out a sneak preview of the second campaign! All currentl

  9. Developer post

    v43-EA

    New and updated: - Boss 1 work in progress - Removed inactive fuelpod drop code except for bosses which will drop fuel as you fight them - New astronaut name from @Nathanael; Spoiler: the name is Nathanael; P.S.: You can name an astronaut if you watch the twitch stream - New astr

  10. Developer post

    v42-EA

    This is long overdue -- progress has been made! Campaign 2 is being built as we speak and the finish line is in sight. I know everything that I need to do to release the game out of early access and the list is getting shorter everyday. Thanks for your support everybody! There is

  11. Developer post

    v41-EA

    New and updated: - Disconnect frozen ice balls from shield when shield goes down - Deflect bullets when they hit water blobs - Updated engine to Godot 3.3 - New ice launcher art; Ice ball projectile; FixedJoint class - Placeholder ice turret; Placeholder art; State machine using

  12. Developer post

    v40-EA

    It’s been a minute! Happy new year, everybody. I hope this one is going better for you than the last one. After a brief hiatus to recharge and celebrate the holidays, we’re back on with some updates. A lot of work has gone into assets for the new “ice world” that will become the

  13. Developer post

    v39-EA

    Lots of work is ongoing with the client/server for leaderboards and shared levels. Some of that code has already been merged in this release but remains deactivated until it is ready for prime time. In the meantime, please enjoy these new features and fixes! New and updated: - Ad

  14. Developer post

    v38-EA

    Bullet impacts have been juiced a bit. This was a change that actually existed since September but never made it into the EA release. Let me know if you experience any performance issues. New and updated: - Added rank to level chooser screen - Drones show smoke when they are dama

  15. Developer post

    v35-EA update

    Big sigh of relief. It's a new day. New and updated: Added tractor beam sound effect (on the fence about this one, let me know what you think) Highlight missing items on gameover screen Added social links Added button for campaign reset on level chooser screen Record best time wi

  16. Developer post

    v34-EA update

    Our first update is now available! There are a few smallish additions but mostly bug fixes and quality of life improvements. Please post any bug reports in the discussion forum. The next update will have a better ratio of new features to bug fixes as we lock down the remaining is

  17. GamingOnLinux

    Gravity Ace is an excellent take on classic twin-stick cave-flying and it feels awesome

    Cave-flying is a genre that was big a very long time ago, now though not so much but Gravity Ace from John Watson entered Early Access recently and it's absolutely brilliant. Read the full article here:

  18. Developer post

    Early Access October 22!

    Well, folks, the time is almost upon us. Gravity Ace is finally in a state where I can release it into the wild. Gravity Ace will launch in Early Access October 22. What does that mean exactly? The current game is fully playable with a 24 mission main campaign, fully integrated l