Released
Aug 30, 2019
Platforms
Windows
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Online multiplayer is here

    It is time to release Online Multiplayer. Get ready to rumble with all new character and a new gun, there's also some game feel changes! Online multiplayer is here which we have been working on the last few months, even though we are happy to announce this feature there's still s

  2. Developer post

    Release - build 1.0.0

    It is time to release RoboVirus. Get ready to rumble with all new menu and new game mode 'Deathmatch' and game feel changes! The new selection lobby makes starting games easier and allows more ease at configuration. We have released the new Deathmatch game mode where player with

  3. Developer post

    Hotfix - build 0.13.4

    Hey everybody, we've pushed a small update fixing the Level, character aiming and gun bugs. Hope this helps! Level bugs Piston: Only corner piston platforms drop down Piston: When player died on a piston platform dropping down, players didn't spawn anymore Fissure: Players died w

  4. Developer post

    New content - Build 0.13.0

    In this build we are preparing to implement the online multiplayer into the game. We also made some changes to the previous weapons and levels and included 2 new levels. Hope you enjoy! This update features: 2 New levels Weapon buffs Balance Adjustments Quality of Life Improvemen

  5. Developer post

    Build 0.12.0

    In this build we focused on bringing you new content first time in a while! New weapons and levels. And a whole new weapon pick-up system 4 new weapons Boulder Mines Red laser Mini missiles 2 new levels Piston Portals Reworked the 3x3 level and renamed it fissure Other changes an

  6. Developer post

    Release date & multiplayer

    We wanted to let you guys know that we now have a launch date! The game will come out Sept. 1. 2019 We would also like to announce that the game will have online multiplayer on release. Ps. expect a new update real soon

  7. Developer post

    Build 0.11.0 - Bugfixes and optimizing

    This update has been focusing on fixing bugs and testing new features in our underlying game engine (Unity). We finished moving to a new graphics pipeline, which should mean much better FPS for many players, especially if you have lower end devices, like laptops. The graphics cha

  8. Developer post

    Build 0.10.0 – New UI and Characters

    In this update we focused to make new additions to user interface, now there's even more characters to choose for and even an option to change character colors. In user interface you can see new loading screen with tips and in game there's icons to indicate lives, health bar and

  9. Developer post

    Build 0.5.2 – Character selection and backend

    We updated robot selection menu and now it's possible to change your character. In the backend we changed code structure from the ground up reason for these modifications are the following: code management gets easier and we can make faster changes to the game, less errors and bu

  10. Developer post

    Developer update

    Lately we haven’t updated as frequently as before, but we have been working hard “under the hood”. We have changed code structure from the ground up as well as graphics rendering pipeline. Reason for these changes are the following: code management gets easier and we can make fas

  11. Developer post

    Hotfix for build 0.4.3

    Hotfix for build 0.4.3 Main Menu and UI movement with multiple connected controllers on game launch fixed. Implement functionality that should hopefully work with other controllers and unknown controllers If you still experience an issue with multiple controllers on launch or wit

  12. Developer post

    Build 0.4.3 – New AI and Character selection

    We made a second version of the character selection screen. We hope to receive feedback on this much simpler system. Bots are now more merciful and do not use aim-bots ːsteamhappyː Patch notes AI improvements Close quarters trap changes and fixes Nylon map collider fixes when the

  13. Developer post

    Build 0.4.2 – UI and effects improvements

    In this build we improved character and gun particle visibility that players could see more clearly where they spawn and where everyone is moving. There is lots of improvements to player UI, effects and character balancing which you can read more about from patch notes. The playe

  14. Developer post

    Build 0.4.1 - Interactible objects & traps, new style on Nyley, Spawn and Dash improvements

    Version 0.4.1 Added a second variation of the Nyley map with more interactive mechanics. Nyley Style 1 is the one previously released, with added explosive barrels to the corners. Nyley Style 2 has more area to walk around in, and interactive buttons that will shoot out grenades

  15. Developer post

    Roadmap March

    Here’s our March roadmap in which we're focusing to make new interactive levels and level mechanics. We have planned to get these improvements done in the next few weeks. If you have any suggestions, you can suggest them in our Steam Community Hub or in our Discord server .

  16. Developer post

    Build 0.4.0 – New map and effect upgrades

    This time we have made a hole new level Nyley with interactive mechanics, made the gameplay more cohesive and fixed a lot of bugs. Patch notes New level Nyley with a new style and interactive mechanics Post Processing improvements to 3x3 - lava level, now yellow player is easier

  17. Developer post

    Early access pricing

    Pricing There’s one week left before RoboVirus price will rise to 3,99$ (price will vary depending on country), so if you or your friend hasn’t downloaded the game yet now is the time to do so. Game price will increase based on the new features implemented to the game and we’ll i

  18. Developer post

    Patch notes RoboVirus build 0.3.8 – Character lobby and Options

    We heard that the game is a bit too heavy for some computers so we added an options menu. Now you can change your graphics, game and sound settings. Hope you like them. We optimized graphics and made new character spawn lobby, which now includes level and AI selector. Patch notes

  19. Developer post

    Patch notes for RoboVirus build 0.3.6b

    We streamlined the game starting progress. Now you can have 1-4 players and the rest of the slots will be filled with bots automatically! Patch notes AI will be used in all games for the empty player slots Rockets now have a better and bigger visual effects and they have homing c

  20. Developer post

    Patch notes for RoboVirus build 0.3.6 – Play with AI

    We heard that you want someone to play with, so we made AI they’re hardcore shooters with godly aim, but they are still a bit dump and we’re going to improve them with time. Most of our work with this update went making bots work from scratch but our graphical team made some impr